(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.00]
PW[Baduk]PB[Movies]
(;B[qd]
(;W[od]
;B[mc]
(;W[qc]C[Nowadays white almost always attaches here.]
(;B[rc]
;W[pc]
;B[qg]
(;W[me]LB[ne:A][dp:B]C[Because the kosumi at A was a bit disadvantageous this keima instead became more popular.
Note that this keima is only good when white has a ladder.

If there would be a black stone in the lower left corner at B, this white keima is not good. The ladder will be good for black.]
(;B[jc]C[If black plays here]
;W[re]
;B[rd]
;W[qe]
;B[pe]
;W[pd]
(;B[se]C[If the ladder is good for white, black will play here.]
;W[pf]LB[oe:A]C[White needs this ladder to work else black can escape at A]
;B[rf]
;W[oe]
;B[qj]LB[ne:A]SQ[me]C[White got a bit better result with the marked stone in a better position than in the previous diagram. Previously the marked stone was at A.])
(;AB[dp]LB[dp:A]C[Now black has a marked stone in the lower left corner at A, and thus the ladder is good for black.

When the ladder is good for black, black does play on the third line!]
;B[qf]C[Now black can play here.]
;W[pf]
;B[oe]
;W[of]
;B[ne]
;W[nd]
;B[nf]
;W[ng])
(;B[qf]C[Playing here when you don't have the ladder will lead to disaster.]
;W[se]LB[rb:B][pf:A]C[White can extend! A and B are miai for white.]
;B[rf]
;W[pf]
;B[oe]
;W[of]
;B[ne]
;W[nd]
;B[nf]
;W[ng]C[White captures black in a ladder and the corner is also cut off.]))
(;B[re]C[Black could also defend here]
;W[lc]C[Another joseki])
(;B[md]C[Bumping here was a response that black developed to take the upper side.
Black will get the top and white will get a wall.]
(;W[re]SQ[md]C[Note that if white plays here now, it does not work. The marked stone is a ladder breaker.]
;B[rd]
;W[qe]
;B[pe]
;W[pd]
;B[qf]
;W[pf]
;B[oe]
;W[of]
;B[ne]C[White is in deep trouble.])
(;W[le]C[That's why white first extends here. This move makes sure the ladder works again.]
;B[kd]
;W[re]
;B[rd]
;W[qe]LB[pe:A]C[In this joseki black does not play the hane at A.]
(;B[pe]C[This move is strange now.]
;W[pd]
;B[se]C[Black can link up, but the result is now a bit better for white.]
;W[pf]
;B[rf]
;W[oe]
;B[qj]LB[md:A][le:B]C[Now the exchange of black A for white B have become strange. They are good for white.]
;W[id]C[White also has sente and can take away black's base.])
(;B[pd]C[Black aims to cut here and take the top. This is joseki.]
;W[pe]
;B[oc]C[Now there are several ways to play.]
(;W[oe]C[Connecting here is not recommended.]
;B[ob]
(;W[qi]C[White should play here. It feels very close to the wall.]
;B[nf]
;W[ne]
;B[og]C[When black now tries to escape]
(;W[rg]C[White can connect underneath])
(;W[qh]C[Or.. this shape is parhaps even better!]))
(;W[pj]C[However, if white plays a bit further, there is a lot of aji.]
;B[nf]C[This peep is severe.]
;W[ne]
;B[oi]C[Black escapes and white's wall is floating.]))
(;W[ob]C[This is better, white gets a thicker result.]
;B[oe]
;W[nd]
;B[nc]
;W[ne]
;B[rb]
;W[of]
;B[jd]
;W[pj]C[Please note that there are many more variations with this territory vs wall joseki. ])))))
(;W[md]C[This connection is more modern.]
;B[ld]
;W[re]
;B[rd]
;W[qe]
;B[pe]
;W[pd]
;B[qf]
;W[pf]C[One of the modern josekis.]
;B[oe]
;W[nf]
;B[se]
;W[ne]
;B[rf]
;W[lc]
;B[nc]
;W[kd]
;B[le]
;W[kb]
;B[lb]
;W[kc]
;B[nd]
;W[lf]
;B[ob]
;W[qe]
;B[re]
;W[of]
;B[qe]
;W[mb]
;B[nb]
;W[la]
;B[qb]C[The ugliest joseki of all times perhaps.]
;W[ke]C[White can add a move here, or play tenuki.])
(;W[of]LB[re:A][ph:B]C[So finally we come to the real topic of today's episode. This magnificent jump!
It keeps things a bit more simple. So if you like simple, this is your thing.

This move is a 2014 invention of Ichiriki Ryo, Japans rising igo star, although there are games from earlier years with the same shape.

This move makes miai of playing the vital point at A or pressing down on black with B.]
(;B[re]
;W[ph]
(;B[qh]
;W[pi]LB[jd:A][qi:B]C[This is one way of playing.
White makes a kind of miai between A and B.])
(;B[pg]C[Cutting leads to a fighting game.]
;W[og]
;B[oh]
;W[pj]
(;B[nh]
;W[qh])
(;B[pi]C[This is normally a bit painful. As black gets squeezed.]
;W[oi]
;B[qh]
;W[nh]
;B[oj]
;W[ph]
;B[qi]
;W[pl])))
(;B[jd]C[If black plays tenuki, white strikes at the vital point!]
;W[re]
(;B[qe]
;W[rd]C[White can cut!]
;B[rb]
;W[rf]C[Black will die in the corner.])
(;B[rd]
(;W[qe]C[This move is not optimal.]
(;B[pd]C[Don't make this mistake.]
;W[pe]
;B[oc]
;W[ob]
;B[nc]
;W[rb]C[Black is captured.])
(;B[pe]C[This move is better.]
;W[pd]
;B[se]C[Black can link up underneath.]
;W[pf]
;B[qf]
;W[oe]
;B[rf]))
(;W[qf]C[This is the shape move!]
;B[pe]
;W[pf]
;B[oe]
;W[ne]
;B[nd]
;W[rb]C[Like this white is happy. Black is dead.])))))
(;B[qg]C[This move is also played often.]
(;W[pd]C[This is most standard.])
(;W[pf]C[This is a recent invention, see episode #122 The Knight and the Princess: https://badukmovies.com/episodes/the-knight-and-the-princess?play=true])
(;W[of]C[If white jumps now, we can go back to the new joseki.]
;B[rc]
;W[pc]
;B[re]
;W[ph])))
(;W[ne]C[This kosumi is old-fashioned.]
;B[qg]
;W[qc]
;B[rc]
;W[pc]
;B[jc]
;W[re]
;B[rd]
;W[qe]
;B[pe]
;W[pd]
;B[se]
;W[pf]
;B[rf]
;W[oe]
;B[qj]SQ[ne]C[This is one of the reasons that the kosumi is not played much anymore.
The marked stone, which was the original kosumi, is in a bad position]))
(;W[dc]C[In this game Seto Taiki 7p plays as black against Ichiriki Ryo 7p.
It was the final game of the 5th Okage Cup, played on the 16th of May 2014.]
;B[dq]
;W[pp]
;B[ce]
;W[ed]
;B[oc]
;W[do]
;B[cm]
;W[cq]
;B[cr]
;W[cp]
;B[gq]
;W[fo]
;B[er]
;W[hp]
;B[gp]
;W[go]
;B[ho]
;W[jp]
;B[hn]
;W[hq]
(;B[hr]C[In the game Seto Taiki 7p played here]
;W[ir]
;B[gr]
;W[gm]
;B[jn]
;W[lp]
;B[dj]
;W[dl]
;B[dm]
;W[el]
;B[cl]
;W[em]
;B[il]
;W[dh]
;B[cj]
;W[gj]
;B[ij]
;W[bh])
(;B[ep]C[However, this would have been a bit better here.]
;W[eo]
;B[dl]C[Black can attack the white group!]
;W[gr]
;B[fr]
;W[hr]C[White can not even pressure black here.]
;B[fm]C[Black can play tenuki, because the lower side is already alive.]
;W[fp]
;B[fq]
;W[dp]
;B[bq]
;W[bp]
;B[aq]C[Black lives and white is dead.])))
(;B[pd]C[52nd Japanese Judan, preliminary 
[2013-08-22\] Rin Kanketsu 7p (Black) vs. Murakawa Daisuke 7p (White) B+3.5 ]
;W[dc]
;B[dq]
;W[qp]
;B[df]
;W[do]
;B[cm]
;W[cq]
;B[cr]
;W[cp]
;B[gq]
;W[fo]
;B[er]
;W[hp]
;B[gp]
;W[go]
;B[ho]
;W[jp]
;B[ip]
;W[io]
;B[hq]
;W[hn]
;B[jo]
;W[hp]
;B[iq]
;W[di]
;B[el]
;W[fj]
;B[en]
;W[eo]
;B[gk]
;W[fk]
;B[gm]
;W[fl]
;B[fm]
;W[gl]
;B[hm]
;W[in]
;B[ko]
;W[hl]
;B[im]
;W[jn]
;B[il]
;W[kn]
;B[lo]
;W[ln]
;B[mo]
;W[ik]
;B[kl]
;W[mn]
;B[no]
;W[jk]
;B[jl]
;W[nn]
;B[po]
;W[mk]
;B[ck]
;W[bj]
;B[lk]
;W[lj]
;B[ml]
;W[nl]
;B[nk]
;W[mj]
;B[ol]
;W[nm]
;B[bk]C[In the end black won this game by 3.5
If you wish to see the rest of the game, you can continue here: http://ps.waltheri.net/database.html#/game/68370?move=67
]))
